Monday, November 14, 2011

TDM Version 1.07 Comments, Highlights

I read about updates on both the TDM Twitter account, and the TDM’s official site declaring that TDM v 1.07 is is testing and nearly within our grasp after a long 5 or  month wait.

It’s been said that the AI has received some huge improvements in this release. There was a blog post on TDM’s official website that sheds light on what to expect in this release as far as artificial intelligence goes: NPCs will now notice and comment on doors being left open by the player character; they’ll notice rope arrows in lit areas, and even look to see if anyone is on the rope; they’ll notice arrows sticking out of things, including themselves; guards will warn other guards and servants etc. about the sighting of a thief or a dead body.

This will lend some increased replayablity and challenge to fan missions which were considered to be a bit too easy. To date, I’ve only really noticed glimpses of the above advanced AI interaction on a few select fan missions. “Crown of Penitence”- as small as it is - is one of them, as is “Sons of Baltona”.

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